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Anonymous-Frog

266 Game Reviews

108 w/ Responses

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== What the hell are the other medals for? ==
Score: 6 | Critic Review

This is a basic typing simulator. Most of the keys on your keyboard will be typed ingame by a character on the screen. The aim of the game is to type in codes that make different things occur.

Right out of the gate, I was able to get "brown", "boom", and "911", but I didn't get the rest of the medals (except for the A-Z one). Some clues can be appreciated because I don't want to have to guess for hours on end.

And no, the Konami code isn't one of them. I checked.

SUGGESTIONS: Click the keys to type them (for mobile and/or convenience), and also be able to see what I just typed. Also some decent clues on how to get the rest of the hidden medals.

Graphics: 6 Sound: 8 | | Keys: 40+ | Clues: 2

List of things that WON'T lead to codes (I checked)

The Konami code
Communism
#BLM
Fortnite
Newgrounds
Alt-F4
Stepford
BigHairyBalls
Captain Underpants
InstantWin
Pi to at least 12 digits
FreeMedal
Walkthrough
Crtl Alt Delete
Peter Molyneux
"Big Chungus", "Chungus", "BigChungus" or any such combination.

List of things that WILL lead to codes (ie. stickers on your monitor)
Found: 5/14. Was unable to find the other 9.

ABCDEFGHIJKLMNOPQRSTUVWXYZ
Fish (these 5 are the creators of the game haha)
Ape
Octopus
Oreo
Redweirdo

Fish125 responds:

Thx for the review

Some suggestions for improvement:

*** The graphics. Note how the background has all these small bumps left behind from when you drew the asset. If you're using vector graphics, you should be able to edit the dots so it looks smooth and perfect. Work towards that.

*** Add a menu screen. When you click the green flag, the game starts up without warning.

*** Lox's hitbox is massive, making it very difficult to dodge bombs.

** The score and lives are displayed using Scratch's built-in variable display. A custom UI would be recommended.

** Lox, the coin, and the bomb all have only 1 frame of 'animation' that's very poorly drawn. Work towards not needing to use basic shape tools as a crutch for limbs, feet, heads, etc. This may take some time, but it's worth it.

* You don't need to mention that "Background is Dark Blue and Lox is Purple". I and most other players would already know that Lox is the player character.

* Maybe don't capitilize every single word in the description.

Hope that helps. For additional game design tips, I also recommend any one video from Masahiro Sakurai's YouTube channel.

403 Forbidden.
openresty

Game initially did not boot up. In future, you should probably check that before you hit PUBLISH.

Vidyabatter responds:

Fixed

== Not perfect, but a damn good job! ==

Faces of 2022 is a collab made to celebrate the 10 year anniversary of Faces of 2012. It plays just like the original, except there's over 100 faces and they're all from 2022.

POSITIVES:
*** 105 faces drawn by ~80 artists, with only a couple of stinkers.

** A great representation of the popular characters of NG from 2022, such as Ballfrog, the Alphabet series by Delfrig, various artists, musicians and voice actors, Cult of the Lamb (there was an art contest), etc.

*** Good way to test your knowledge on various NG characters.

NEGATIVES:

*** In the study mode, the faces don't link to their submissions of origin like Fo2012 did.

** The control method. Rather than hovering the mouse around to move the screen, you instead fling a cursor around. I prefer the original, and I retained it in my own version, Faces of 2002

** As BrandyBuizel pointed out, some prompts may not be very helpful, although that may change.

* The "correct" and "wrong" sound effects can be annoying to some people

* A small handful of odd face choices. Some such as Octillery (Pokemon) and Geiru Toneido (Ace Attorney) aren't actually original characters, whereas Charles and the Among Us crewmate aren't even from 2022 (I'm guessing you counted fanart).

INFORMATIONAL:
* Contains the same music as Fo2012, of which the licensing terms say "Please contact me if you want to use this", but the author hadn't been active since 2019.

* I also drew two faces, 40oz Bouncer, and Ajit Pai (Kolo Terorita), but I haven't been able to find them.

* Stepford gets special treatment in the form of their own medal, which is easy to acquire.

Intrapath responds:

Hey, I wanted to say thanks for taking the time to write a thorough review! There are some really good points here - the one about the music caught my eye in particular. I don't imagine it'll become an issue, but it's a good note for all of us involved for future reference.

Although it does feel like one of those repetitive mobile games, with the way levels are set up, and lacking music, it's still a decent puzzle game.

SUGGESTION: Auto restart whenever you cannot move in any direction or the end hole is completely blocked off.

Quick tip: Before you export the SWF, click "File", "Publish Settings", then "Flash". You should get settings for "Audio stream" and "Audio event".
This defaults to 16kb/s, which will make it sound like crap. To fix this, change them both to around 64-128kb/s and maybe also set them to stereo.

Leolinkgamer responds:

Thanks For The Tip

Can you nerf the loading time? I can't play right now.

ZabuJard responds:

wtf it loads real fast for me <: O

The "Try Hard Mode" cutscene is broken. It keeps looping.

== RIP Queen Elizabeth II (1926-2022) ==
Score: 6 | Australian Review

This is a microgame collection, much like WarioWare, but themed around Australia. As an Australian myself, and given this was made in 1 week on top of other 1 week games you were making, I'd say good job!

Some of the microgames might be a little difficult to learn first try, but eventually you'll figure out after a couple playthroughs. No controlled difficulty spikes or "boss stages" though.

Also, this is just a personal opinion, I think maybe using the tags "queendead" and "ripbozo" as tags as well as depicting Her Majesty flipping the player off for losing could be seen as 'a little distasteful' for some people, since she died 2 weeks ago and everyone's talking about it.

Visuals: 5 | Sound: 6 | Australian Authenticity: 9 | Accessibility: 5 | Gameplay: 7

Concept: Use the entire alphabet on the keyboard as a unique attack / move.

Controls: Use the mouse to click where Wally walks, because WASD would not be possible. Arrow keys are free.

I would love to see this as a full game, although each one of the 26 different attacks would need some serious balancing and that takes a lot of time. I feel this would open the concept up for endless potential. Here's how I would flesh it out.

1* The biggest suggestion would be for obstacles / puzzles that require a certain attack or combination of attacks. For example, you could entertain, assclap, then terminate to spell "eat", which could be used to defeat a food-themed boss quicker.

2* Start with just 3-6 attacks to keep things simple for new players (for example, start with just Q, A, Z, W, S, and D), then the rest can be unlocked by progressing through the game. Paired with the first suggestion, this could be used with Metroidvania style exploration, where certain attacks are needed to remove roadblocks or to solve a more complicated word-themed puzzle that would've otherwise been impossible.

~frog~

Speak now or forever hold your peace.

Who gives a muffin?

Shits in all 4 Portals

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