Messy and unbalanced! (as of version 1.9)
I'm not scoring this low because this is a clicker game, or uses Scratch, but because this clicker game has a ton of flaws, especially for something with 4.3 stars.
For starters, this is REALLY unbalanced.
The earlier click tiers are easy to obtain once you get at least one of the latest upgrades, and very easy to stock up. The only exception is the +10M points upgrade, which costs 15M points, yet the upgrade before that only gives +15,000 and costs 100,000. After you get the +10M upgrade, you only need to click it twice to buy it again, or five times to get the next upgrade, or ten times to win, practically making the game even easier than the start.
OTHER FLAWS.
- The screen's also cluttered full of buttons. I believe there are several more efficient ways of organising them, even without scrolling involved.
- The shop doesn't show the characters you buy and is just a wall of text that's hard to read.
-The character you click, whether it's Pico or the eight other unlockable characters, are just static images ripped straight from Pico's School, or in the case of the last three skins, traced/modified from Pico.
- Bland white void background. At least put something there!
- The "Piconjo" skin is based on MindChamber's design, ie. ButtChamber, NOT Piconjo!
- Save/Load system is bugged. There are times where the load bar won't go away.
I hope all of these can be fixed.
MISC:
The saves use an easy to understand formula without encryption, making them easy to modify. I'm not saying this is good/bad. I'm just informing you.
How to Doctor a Save.
Use this format:
(Score)/(Click count)/(9 digit binary code (for each character you bought)/(CurrentCharacter)
Put whatever you want in here, whether it's an absurdly high score or click power.
Example:
999999999999999999999999/999999999999/111111111/GalaxyPico
Impossible Mode:
0/0/000000000/Pico
IOU Mode:
Just put a negative number in the load menu. It'll work just fine.
~frog~