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Anonymous-Frog

271 Game Reviews

110 w/ Responses

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Messy and unbalanced! (as of version 1.9)

I'm not scoring this low because this is a clicker game, or uses Scratch, but because this clicker game has a ton of flaws, especially for something with 4.3 stars.

For starters, this is REALLY unbalanced.
The earlier click tiers are easy to obtain once you get at least one of the latest upgrades, and very easy to stock up. The only exception is the +10M points upgrade, which costs 15M points, yet the upgrade before that only gives +15,000 and costs 100,000. After you get the +10M upgrade, you only need to click it twice to buy it again, or five times to get the next upgrade, or ten times to win, practically making the game even easier than the start.

OTHER FLAWS.
- The screen's also cluttered full of buttons. I believe there are several more efficient ways of organising them, even without scrolling involved.
- The shop doesn't show the characters you buy and is just a wall of text that's hard to read.
-The character you click, whether it's Pico or the eight other unlockable characters, are just static images ripped straight from Pico's School, or in the case of the last three skins, traced/modified from Pico.
- Bland white void background. At least put something there!
- The "Piconjo" skin is based on MindChamber's design, ie. ButtChamber, NOT Piconjo!
- Save/Load system is bugged. There are times where the load bar won't go away.

I hope all of these can be fixed.

MISC:
The saves use an easy to understand formula without encryption, making them easy to modify. I'm not saying this is good/bad. I'm just informing you.

How to Doctor a Save.
Use this format:
(Score)/(Click count)/(9 digit binary code (for each character you bought)/(CurrentCharacter)
Put whatever you want in here, whether it's an absurdly high score or click power.
Example:
999999999999999999999999/999999999999/111111111/GalaxyPico

Impossible Mode:
0/0/000000000/Pico

IOU Mode:
Just put a negative number in the load menu. It'll work just fine.

~frog~

The two maze sections in this demo were pretty hard, but otherwise it's very solid. It sucks that the Kickstarter failed.

Even though it's nice that the graphics and presentation are a little better (themed around the Game Boy) it doesn't look like you changed the gameplay much, (which itself is on the easy side and the only real challenge is not losing your beat) and still feels Game and Watch-esque.

Have a look at the Game and Watch Gallery series, which have a collection of multiple games, each one having both a 'classic' mode, which recreates the original, and a 'modern' mode, which revamps the graphics + gameplay in a way that's not possible on the original Game and Watch system.
https://www.mariowiki.com/Game_%26_Watch_Gallery_(series)

If I was to give this game the same level of magic I did for Gun Shit Die, I would've taken that approach, ie. in 'modern' mode, there'd be smoother animation + movement for both Tricky and the grunts, the grunts move in different patterns, and maybe have Sanford, Deimos, Hank, etc that move in less predictable patterns and take more hits, only being knocked back if not killed.

TBerger responds:

Thanks for the review, I will take a look and perhaps even make an update to this pseudo remake

This game has some genuine unironic potential, It's bowling, that plays like Angry Birds, creepy music, barebones visuals and weird SFX aside

Could use with some sound effects for opening up the balls, but otherwise perfect!

TROPHIES DONE (7/65):
- Curse of the FP
- BB-10 @chris-the-stick
- Tricky the Clown
- Jack Serious: @ThatJohnnyGuy's character
- Marsh Barsch
- Cleetus McBill Sr (PPK Amateur Trophy) from @53xy83457's Project Pixkill
- The Back Alley Legend of NG: @rtil

And I would've made 3 more if not for its release.

Mabelma responds:

Thanks for participating. I did like 30 trophies on this. Thanks for adding your 7 into the batch. Good job.

The graphics would've been great by 2008 back when you didn't see much 3D in Flash games.
Usually this is done by having everything pre-rendered, making this a glorified FMV on-rails shooter.

But in 2022? Adobe had already discontinued Flash and most web-browsers can already handle realtime 3D graphics.

One thing that makes this stand out is that you use 4 guns to kill enemies to shoot in 4 sections, which is an interesting idea, albeit both simple and complicated at the same time.

Speak now or forever hold your peace.

Who gives a muffin?

Shits in all 4 Portals

Joined on 8/20/20

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