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Anonymous-Frog

271 Game Reviews

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9 reviews are hidden due to your filters.

- You shoot one pedo, the others take damage.
- The game is just one frame where you click to shoot, which is heavily outdated.
- No green flag to restart.
- Unremarkable graphics

UPDATE: I'm pretty sure you can do a whole lot more with Scratch. Just look at what I've done for reference.
Also, HTMLifier has extra options that let you add the green flag.

FoxiesBitCoin responds:

- It’s a metaphor for "you people are all the same"
- You gotta understand I programmed this game on Scratch which is pretty limiting
- Same reason as the 2nd
- I had to rush the assets

UPDATE: Should probably clarify the 3rd issue, After I completed the game for some reason when ever I pressed the green flag again the assets just disappeared and Scratch crashed so that’s why I put the option on HTMLifier to only have it as a green flag.

This game uses Stencyl + Flash (aka AS3), which severely limits its accessibility.
Also, it's a crappy platformer using the Dorkly Mario sprites.
Is it really worth downloading the Newgrounds Player for? No!

Can be beaten in 3 seconds. If you ask me, 40 seconds would be the bare minimum.
And even then, it's pretty barebones. You just hold right, kill the other girl, hold left and hit space to win.

I've got 3 reasons for this score:
1. The idea was already taken and executed worse than the original, which itself can't be recommended (see reason 3). There's less content overall.
2. BEEAAAANNNNNNNNNS is not a good joke.
3. Windows parodies are a dime and dozen on various game website and this one doesn't really set itself apart from the rest.

See 'Why They Intentionally Get the BSoD' on Crappy Games Wiki. A lot of the points made also apply to this and Michaelsoft Binbows 97, especially points 1, 5, 6 and 10.
https://crappygames.miraheze.org/wiki/Windows%27_Flash_parodies

sn1ck3rs responds:

Thanks for the response I guess. But you got remember this was made by some teenager in like a month so of course it's gonna be shit.

TIPS:
1. If you don't want to wait around watching all those unskippable deaths just to get to a later stage, right click the flash, and click 'Forward' on the option screens.

2. I recommend using the Newgrounds Player. Ruffle only just supports AS3 stuff. Due to this game's simplicity, only the main menu buttons don't fully work." In addition, although you can click on the credits, they won't generate links in either Ruffle or the NG Player.

NOTES:
- Typo in the credits, Enophano is credited as "Enphano" for his role in the shower scene.

INDIVIDUAL REVIEWS FOR EACH PART: (this is a long one, last updated August 29th 2022)
ALARMCLOCK: (MrPakoMan)
This is a 5 from me. Don't kill me Freddy!

DREAM (midgetsausage)
Boe literally shapetweened to the door, aside from that, very trippy. 8/10

BED (Noodle)
This is long. Boe narrowly avoids death for about a minute, only for a bee to be the final blow. Very well animated and definitely an improvement from the last two Kill Boe games.

CLOTHES (TWATurner)
Having multiple shirts of the same color is pretty much an overused trope. I spot 7 of these shirts, not counting what he's already wearing.

TOOTHBRUSH (Phaox05)
Outlines were pretty thick, especially the backgrounds.

NEWSPAPER (Dungeonation)
Very solid, yet still pretty basic, but a dog stealing newspapers? Blood could be better.

CEREAL (TheADHX)
Actually pretty good.

WINGS (DMpls)
Santa being stuck is a nice attention to detail, but the fence appears bent on both sides.
Quick thing to note is that Boe didn't actually fly with wings.

SHOES (MetalSlayer69)
A rough, yet valiant attempt of frame by frame was made using realistic proportions for Boe, but cheapened out by using a stock photo of a sniper.

BIKE (This is my own part, so here's a little director's commentary)
My part is broken. Boe runs over a boost panel, like the ones in Mario Kart, but there was supposed to be a mask layer so that the arrow texture stays inside the panel. There was also a scene where Boe gets on the bike. That's also cut.
I was trying to emulate the style of @koit for this, while still using more realistic colouring. There's a Sheriff Poo billboard if you pay attention.

PETSHOP (DellTheEngineer / dellzer, name not visible onscreen)
Crap, utter crap. On the first scene it looks like it was drawn in MS Paint with anti-aliasing, which leaves behind so many white artifacts. This could've been avoided entirely by drawing it IN FLASH, which subsequent backgrounds do. Also, please set your brush smoothness higher than 40, but less than 50 for best results.

BANK
This is missing, and has been for 3 months already!

CLOTHES STOP (dloppp)
Considering how basic Boe looks, you could afford to animate him a bit better. Also there's a real photo of clothes on display.

FRISBEE (53xy83457)
Boe is literally just three rectangles on top. On another note, this could use a background, maybe that checkerboard one you use in Project Pixkill.

KITE (Demented-Duskull)
Background's nice, although I think it was done outside of Flash, hence why it appears pixelated when I fullscreen it. As Egoraptor once said, "Crystal clear without all this fuzzy compression BS". This is not the case.

DOG (klonkorbonk)
No audio. Dog turns into goat. Animation's very stiff. also.. WHITE VOID ALERT! This is common throughout the collab.

DUCKS (MrDuK)
This almost feels surreal of sorts. The tile texture appears like it's scrolling to the right, there's orange slimy blobs in the grass, and somehow the water stays still. Probably used the shape tween in some areas and Flash filters not supported by Ruffle.

MCDONALDS (BigTexasTony)
I honestly expected better. In the car when Boe is eating the burger, there's WHITE VOID out the windows, even though in the previous scene there's a brick wall.

RESTAURANT (flimflam-obj)
It's decent, but why would Boe order a whole chicken just for himself? That's a lot of leftovers.

CAFE (LazyPix3l)
Very shaky outlines. Like with the pet shop scene, try a brush smoothness of 40-49

DINOSAUR (megadrivesonic)
Drawn extremely well, but it was a little short

FISH (prestigiogio)
Even without faces this is very expressive and good looking.

FOSSIL (TheBigSurprise aka PuffballsUnited)
It definitely was a big surprise that PuffballsUnited, the creator of the Henry Stickmin series, another similar 'stickman click button' type game series, one that managed to get a full Steam release in 2020 with superb visuals. His part in Kill Boe 3 manages to capture that energy just as well.

Also, just so you know, Kill Boe came first. The original Kill Boe actually predates Crossing the Pit by a few months (KB was posted in August 2007 while CtP was in December, and KB was originally conceived two years prior) Kill Boe 2 was also released before Breaking the Bank, both fleshed out their respective characters.

WEIGHTS (Lobster-Monster)
Boe is depicted as a semi-realistic human, one that could struggle to lift weights. I'm surprised that he only snapped his back from the weight.

BOXING (MassiveMarioLuigi700)
Decent frame by frame animation with backgrounds. Also some neat cameos. Can you recognise them?

TREADMILL (sodacloud)
That looks surviveable. Granted, this is a cartoon, but what actually killed Boe? Getting sucked out of the treadmill or the dumbbells? I don't see no blood!

VR HEADSET (s-zenmode)
This one actually has shading in it, but the fan has a different coloured outline on it and the next background (especially the 'Boe's House' sign don't look too impressive to me

BOOKS (SuperJeffoMan)
This one actually has voice acting in it, and the animation's clean too. Very good.

TV (Lukeshardo)
Forget dying in seven days, Boe dies to Mr. Generic Horror Movie Villian in 7 seconds! Ever watched 'The Ring?'

DISHES (Pajamagator)
Boe gets sucked into a tap. It's supposed to kill him. Cartoon logic doesn't make sense here.

PET ROCK (OreoScarFire)
No sound effects, plus the rock has poor physics. Just a straight up to down motion. This is Flash, you can do better motion tweens. There's an 'Ease' function for just that.

SHOWER (ButtChamber)
Ok, another white void scene. How is it there's so many of them? And is that Statler and Waldor.. wait a minute!
*pulls mask off*
I knew it! Doobus Goobus. You're the true mastermind behind this! You think I don't recognise your "style" from a mile away, and crawl your shitty quickly made movies back into the Newgrounds ecosystem under a different name without any improvement?
Like, butt chamber? What kind of nonsense name is that? Worst pseudonym ever! You could've gotten away with it too, if it weren't for them meddling kids!

DAY'S END (Noodle again)
So the day's end and you sat through 30 other parts. What's your reward? a meteor? the Death Star? Galactus? Guess we won't be seeing Kill Boe 4.

Overall, a worthy sequel and a nice grand finale to "the original Henry Stickmin".

OK, so SiIvaGunner is doing Newgrounds more often, not just for the Newgrounds Day event. I hope this carries on in future events.

The game itself is an arcade-esque game where you have to get as many 'shakes' as possible. It plays well enough, but later on once you gain a fuckton of upgrades does it just become 'run away while you hold both mouse buttons down', much like the later bosses in the Terraria Calamity Mod.

In my most recent playthrough, my lightsaber deflects enemy projectiles, which previously were extremely difficult to dodge in tight situations. I also thought this would be endless until I beat the final boss, after that it just ended.

SUGGESTIONS:
1. The option to not pick an upgrade for 'teh ultimate challenge!', in case some YouTuber wants to do a 'Can you Beat Kolo Terorita Without Upgrades' video
(UPDATE: This is sort of added by making the upgrades optional)

2. Fix the game over screen. I can click the replay button before it even starts properly
3. An endless mode.

Also #4. Nerf the difficulty in Mug Only mode.
and #5. Let me remap the controls. Middle click sucks (for some users)

GAME TIPS:
Upgrade the lightsaber when possible. Once it becomes big and fast enough for multiple sabers to spawn, you can deflect enemy bullets back, which would otherwise end your game if not careful.

~frog~

Identical to 2.0, except with new music, title screen, hazards, and 3 more stages.

Points from the last review:
> Admits that getting stuck in blocks is a problem
> Barebones graphics (now with blue sky and red lasers!)
> Basic platforming without scrolling
> Annoying and repetitive music loop (gone in v2, but now MORE annoying)

Don't post a new version as a new submission. You can update the old one.

Exemo responds:

Dude it's got 3 new levels

Identical to the last submission, except without music and two extra screens.

Points from the last review:
> Admits that getting stuck in blocks is a problem
> Barebones graphics (the addition of a rock platform that's harder to notice doesn't fix this.
> Basic platforming without scrolling
> Annoying and repetitive music loop (gone now)
> Only three screens (now five)

Exemo responds:

Can you do better?

Speak now or forever hold your peace.

Who gives a muffin?

Shits in all 4 Portals

Joined on 8/20/20

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